
similar to playoff games earlier this season should be very different from those of people with disabilities played in week 3 after the regular season – when it comes to using the methods of the situation.
One of the biggest challenges at this stage of the season is the lack of useful data from recently played contests.
Unfortunately, preseason games have never been a good indicator of what lies in store for a team in the first weeks of the regular season. The large number of players who see playing time in preseason, which finally cut or relegated to second or third team does not work, nor the fact that marquee QB and other big players are often the only field a handful of plays in the first game, anyway.
All is not lost, however, as there are some key statistics from the previous season that can give a real insight into the games in the first part of next year, and is also a history between the two teams involved can be seen (more on that later).
A last season key statistics that works well as a tool of obstacles in the first part of what follows is the Pythagorean winning percentage.
Percentage of Pythagoras Victoria (PWP) was developed by pioneering sabermetrics, Bill James as a method to eliminate the effects of “chance” of a baseball team has won / lost record by focusing only works on race and cons. The formula really works for both the National Football League after a minor “adjustments”, the most important involves the use of points for and against in the calculation instead of “Run.”
PWP comparing a team with winning the actual percentage, it is easy to see that the teams had an overabundance of evil is good or bad – knowledge that has obvious implications for those of us trying to disadvantage current games based on past performance.
PWP, which applies in the major leagues, has seen a number of improvements since James came to the idea and the most advanced formula now consider not only the implementation but also the proportion of single, double, circuits, etc., which went into production of these routes, with alternative multipliers for the different ballparks, where the score was held.
Some of these enhancements apply to both the game of soccer in North America, where land is obviously identical to the stadium from the stadium, and the original formula developed James for MLB is a simple, but accurate calculation of winning percentage of a team that is generally more reliable than won / lost records alone.
The formula for calculating the PWP teams in the NFL is as follows:
^ 2 points. 37 / (^ 2 points. ^ 2 37 + points cons. 37) strong>
an exponent of 2. 37 was found to provide the most accurate results of the NFL, while 1. 83 is the exponent used for the MLB teams. This works well when applied to teams in the NBA, where an exponent of between 14 and 16 is common.
To better explain exactly how this formula, it is probably better to look at some examples of last season.
The Patriots of New England are an example of a team that actually “passed in 2007, when his win / loss record 16-0 against the PWP. <, Br />
Anyone who has watched the Pats Ravens game in week 15 and to a lesser extent, their regular season finale against the New York Giants, were likely to agree that New England could easily finished the season at 15-1 or 14-2 and PWP shows that all these files would have been really more indicative of his game in ‘07.
The base of 589 points for strong> and cons 274 points strong>, PWP in New England is resolved 0. 860 strong> (589 ^ 2. 37 / (589 ^ 2. 37 + 274 ^ 2. 37)).
Because unlike your PWP 0 WP. 140 (1. 000-0. 860), it seems that New England was, in fact, happier than most teams in the league last year, a notice that Ray Lewis and the rest of the Ravens do not hesitate to discuss.
An example of a team of poor performance in 2007 would be the Philadelphia Eagles, who finished the year 8-8, however, had a “PWP 0. 567; / strong> (336 ^ 2. 37 / (336 ^ 2 37. + 300 ^ 2. 37)), which leads us to believe they were perhaps more deserved of a 9-7 record .
;
So how PWP number one team last season in the process of the first games of disability in the next?
One interesting use of this statistics includes teams that have had a PWP (if that meeting took place over the last four years). The teams in this situation is a sad 33-60 strong TTY> (35. 5%) of 1994 in the first two weeks of the regular season immediately after.
As I mentioned earlier in this article, the history between the two teams is an important issue at the beginning of the season and in this case, teams with low PWP from the previous season also against an opponent who may be seeking revenge for the defeat relatively recent, creates a powerful combination that has written against the problems of the line the last 14 years.
If a situation with a 33-60 record strong ATS "is sufficiently profitable, there is another secondary condition of the last meeting between these two teams which, when added, significantly reduces the number of parties involved, maintaining a similar level of benefit.
This requirement relates to teams not only won the last meeting, but did it convincingly (at least offensive anyway).
If only teams that have won at least 30 points in this game, recording This situation is reduced to a crushing 5-28 strong> TTY (15. 2%) for a small profit of $ 2,250. 00 When you bet $ 110. 00 to $ 100 back. 00 against the team in question.
The last secondary condition that I would add to this trend involves something I mentioned earlier, that is, comparing the actual percentages of winning a percentage of their computer Pythagorean winning.
The teams that meet the criteria discussed so far, which also had a winning percentage of less SU 0. 100 points during his final season PWP were a perfect 3-0 ATS so that, by removing their equipment PWP exceeded by a wide margin last season (ie New England) We end up with a trend that has been />, 2-28 strong TTY> since 1994.
Get all the details.
(Notes: ASMR stands strong> Margin average rating. A positive score indicates a trend that is stronger than average versus the line , TDIS> negative – weaker than average.% strong strong> is the percentage of teams in the league who have been involved in this situation at one time or another. % WT / strong> is the percentage of teams that are. 500 or better and SPR strong> is the average deviation of the teams in this situation. For details, see page 13 of my 2008 NFL Game Sheets Guide .)
# system 18
primary Conditions (Building Blocks) < ; / strong>
1) game played in week 1 2 of the regular season.
2) Last Seasons Pythagorean win% 3) Live to win against this rival at its last meeting (LM4).
<; strong> Secondary Conditions (tensors) strong>
1) Exclude joins a SU WP at least 0. 100 points above its LS PWP.
2) points for> = 30 in their last meeting (LM4).
Statistics System strong>
RAMS: 1.
7% Home: 62.
5% in dogs: 56 3.
TDIS%: 56.
3% WT: 68. br <8 / RPD>: 1. 1
top teams: CIN (4) no (4), ATL (2) BUF (2)
; Registration System strong>
General (94): 2-28 strong>
ATS 2007 Season: 0-1
2006 Season ATS: 0-1 ATS 2005 Season
: 0-4 ATS 2004 Season
: 0-2 ATS
last 3 results. Choose parentheses. >
Fort WK2 2007 – DET 20 MIN 17 (DET -3)
P WK1 2007 – 24 min ATL 3 (Low -3) W 2006 WK2
– 34 GB 27 NO (NO -2)


